The Necessity of Boob Jiggle Physics

Boob-Jiggle-Physics

Mabinogi Duels is recently released, well-crafted mobile MMOTCG. It focuses around a unique card game where players start with their entire decks in their hands, has a beautifully crafted UI that should be utilized in more applications, and features a unique graphical style that’ll probably keep you playing long after you tire of the repetitive gameplay. Oh, and it also has boob jiggle physics.

Yep, a card game with boob jiggle physics. Players choose avatars to represent their decks, whichever avatar’s health hits zero first loses the game. The primary method players chip away at each other’s health is by having their summoned creatures attack the opposing avatar directly. When this happens the still image of the avatar bounces to life through what’s mostly a benign animation, until you find yourself facing a buxom female avatar and hilariously discovering the game’s propensity for boob jiggling.

Mabinogi-Duel-Boob-Jiggle-PhysicsIt’s hardly the poster child for unnecessary bouncy titillation in video games, but it does highlight an often rhetorically asked question. Are boob jiggle physics necessary in video games?

The Short Answer: Yes

All forms of artistry strive to achieve photo realistic views of life within their respective mediums. Painters brush together living portraits, sculptors chisel iconic representations of the human figure, and musicians seek to strike at the emotional core of the human condition.

While many art forms have masterpieces  that effectively capture humanistic realism, like the Mona Lisa or sculpture of David, none of them began by perfectly encapsulating the real world. They started with stick figure cave drawings and small, carved totems of luck and prosperity. It takes time, patience and practice to truly capture a photo realistic view of life, especially when humans are involved.

Heavy-RainVideo games have been chasing perfect graphical realism for decades. Older gamers can probably recall the first time they saw Final Fantasy VII’s cut-scenes or played Shadow of the Colossus and marveled at the ever advancing graphical strides games made year-after-year. But even more recent titles that were once touted almost solely for their graphical realism, like Heavy Rain, are obsolete by today’s standards – and that was only five years ago.

Unfortunately games are limited by their technology. As realistic as we may want them to be, and as far as we’ve come in the last few decades, the technology we use to play games today still isn’t able to create a truly photo realistic representation of human beings. Which is why many game developers continue to strive towards graphical realism to this day.

The Real Issue with Realism

Video-game-graphical-realismIn order to achieve graphical realism, games are forced to hurdle an obstacle many other art forms don’t have to worry about – lifelike animation. Nowadays animators can created 3D models that are practically indistinguishable from the real thing. The art form would have visually achieved masterpiece status years ago if its art didn’t also have to move and interact within dynamic environments.

The real trick to creating a graphically realistic gaming experience is in movement and mannerisms. We grow up observing human interactions on a subconscious level, giving us a more discerning eye for real and simulated humanity than many of us realize. Even people fooled by the incredibly photo realistic old Brad Pitt in The Curious Case of Benjamin Button, which is achieved almost entirely through CGI, can feel something’s not quite right even if they can’t put their finger on the exact issue.

Boob Jiggle Physics are a Necessary Step Forward

Baywatch-runningAnyone who’s seen Baywatch knows breasts don’t remain static in motion. Even moobies – man boobies – jiggle regardless of their general size. It’s gravity at work, and a fact of life we’re all aware of on at least a subconscious level. If games are ever going to achieve graphical realism, they’re going to have to incorporate boob jiggle in some way, shape or form.

Yes, plenty of games go overboard with the function and use it as more of a perverse ploy to attract horny teenagers than an attempt at achieving graphical realism. But even the boob jiggle physics in the aforementioned Baywatch series are overly accentuated for clearly the same purpose. We all know just how well sex sells. That’s no reason to stifle technological or graphical progress.

Graphical realism in video games isn’t too far off because developers haven’t been ashamed to play with or include aspects like boob jiggle physics, or create entire engines to realistically render a character model’s hair. While the function may seem ridiculously out of place in a mobile MMOTCG like Mabinogi Duels, at least it’s indicative of a step in the right direction for the video games in general.

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