Last month I wrote about a game called Indivisible and Lab Zero’s, its developer, ambitious goal of raising $1.5 million to make a $3.5 million game. Today they reached their Indiegogo goal with only a couple days left on their extension.
Lab Zero may be able to breathe a sigh of release, but they’re not slowing down. They’ve added two stretch goals to the campaign, a $1.65 million goal promising more music by Hiroki Kikuta and a $1.9 million goal that’ll include an opening animation created by Titmouse and Mystery Anime Studio.
At time of writing, the campaign has raised $1.6 million and still has 57 hours remaining on its campaign. It’s only a matter of time for it to reach the first stretch goal, but the second may be a little too ambitious.
Regardless of the final amount, the game is coming. 505 Games is set to fund the other $2 million, and that’s great news for gamers everywhere.
What Is Indivisible?
Indivisible is a 2D action RPG being created by the same people who brought the gaming community Skullgirls back in 2013. Utilizing a similar art style, Indivisible promises to be a 2D action RPG set in a colorful land inspired by Southeast Asian mythology.
The story will follow Arya, a martial arts trained young woman who discovers an ability to absorb and summon certain individuals when her town is attacked by local warlords. Seeking to discover the meaning of her new found power, she’ll set out on a worldwide adventure to “reveal her true nature and much more.”
The people Arya can absorb and use are referred to as “incarnations”. Lab Zero has progressively revealed various incarnations throughout their Indiegogo campaign, the total for which currently stands at 27, which theoretically means players will have 27 vastly different incarnations to choose from when creating their 4 person party as they play through the game.
Anyone interested in trying out Indivisible can still download the playable prototype – which is a fun game in-and-of itself – for PC, Linux, Mac or PS4. The game will release on all major consoles and computer systems when it’s ready for release.