A Truthful, Experienced Discussion about Gaming Piracy


Digital piracy is an irritating topic to delve into because the vast majority of people who speak out against it don’t know what the hell they’re talking about. Most don’t fact check the ridiculous statistics they use to back their arguments, and the majority of those vehemently against the idea have never pirated anything due to a false holier-than-thou moral code they use to mask the fact that they’re just too tech illiterate to pirate properly. The discussion is littered with the loud voices of people regurgitating ignorant garbage originally voiced by moronic social justice warriors and whiny AAA game publishers.

But don’t take your confirmation bias elsewhere just yet because the other side of the fence is no better. Digital pirates who zealously clamor for net neutrality in fear of losing their steady stream of free digital media are just as ignorant and destructive to the discussion as the aforementioned high-horse riding do-gooders.

That being said, I’m not going to tackle digital piracy as a whole. The subject is too large and complex to make sweeping generalizations that are relevant for every industry. We’re going to focus on video game piracy because I’m a gamer, and I’ll readily admit I’ve pirated more than my fair share of video games over the years.

However, to be fair, I was doing it long before I got into PC gaming.

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Unprofessionalism in Games Media


I’ve been gone for bit and haven’t written anything gaming related in a few weeks. I took things slow and some time for myself during my birthday in January, caught the SMITE bug after the SWC, and have spent most of my writing time doing work for clients. I recently ended up with my own place, which gives me the opportunity to be more prolific and I fully intend to take advantage of the situation as much as possible.

Now that we got the update out of the way, I want to talk about a topic that’s turned me off from working in games media altogether – unprofessionalism.

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